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Despite the MarketplaceService clearly states the asset ID (the image itself is from a free image source) belongs to my account. image 785×454 44.6 KB Can’t even view it on the webpage, let alone the random Image IDs coming from CoreGui Asset Detection logs.
Part of the Elttob Classic Suite Reclass classic • Imiji • Atmos • Pick • InCommand Imiji is a plugin that makes finding image IDs and URIs for decals simple and efficient, ready for use in scripts, plugins and more. When you open Imiji, you’re given a large box to paste any decal asset ID or link into. Any string will work, as long as it contains the ID of the decal you wish to ...
There are actually 2 ways to do this via code. The first method uses InsertService:LoadAsset. A script for that can look like this: local insertService = game:GetService("InsertService") local decalModel = insertService:LoadAsset(DECAL_ID) local imageUrl = decalModel:FindFirstChildWhichIsA("Decal").Texture.
I am trying to download Images and Decals through Roblox’s API using methods in this DevForum topic. It appears that none of the methods are working for downloading an asset with an Image ID by using a web browser and entering these URLs with the specified ID. Are there any new methods for downloading Decals and/or Image IDs using Roblox API? I have tried the following URLs for downloading ...
Any way to search for a specific word in a script and get a random image/decal from the ROBLOX library? And then change an ImageLabels image to the asset id of the image. Example: Keyword= “Car” Result:
Decal ID is the ID that is present when going to the Decals section in the library, and is normally the ID that players will insert, whereas the image ID is the actual ID the game needs to load the image. The post, as well as the website appears to have it backwards in most places, and in others it is correct.
Example: image.Image = 123456789. Check if the image you’re using is approved by Roblox and is not archived, therefore it can be used in games. Make a new image instance manually in studio and add the ID to that, setting the visibility to true and false when trying to change the ID. Shortly said, instead of changing ID, set image visibility ...
When i try and set the imageID Using My Script it just sets it to nothing aka white script.Parent.MouseButton1Click:Connect(function() local imageId = script.Parent.Parent.ID.Text script.Parent.Parent.Parent.ImageLabe…
Added the ability to edit image size of the cropping image… The size set for asset thumbnails and roblox library images is 420x420, but that won’t always be accurate to the size of the image (for instance, the default roblox imageLabel png is 256x256). You can use things such as the roblox image slicer or other preferred methods to see what ...
How do I get the content of a Roblox decal from the asset library using an official, documented Roblox API? anythingoliver (oliver) January 2, 2023, 4:59am #2