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The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. [ 1] It is a zero-player game, [ 2][ 3] meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and ...
John Horton Conway. John Horton Conway FRS (26 December 1937 – 11 April 2020) was an English mathematician active in the theory of finite groups, knot theory, number theory, combinatorial game theory and coding theory. He also made contributions to many branches of recreational mathematics, most notably the invention of the cellular automaton ...
The glider is a pattern that travels across the board in Conway's Game of Life. It was first discovered by Richard K. Guy in 1969, while John Conway's group was attempting to track the evolution of the R- pentomino. Gliders are the smallest spaceships, and they travel diagonally at a speed of one cell every four generations, or .
British mathematician John Conway invented the Game of Life in 1970. Basically, the Game of Life tracks the on or off state—the life—of a series of cells on a grid across timesteps.
In the 1970s a two-state, two-dimensional cellular automaton named Game of Life became widely known, particularly among the early computing community. Invented by John Conway and popularized by Martin Gardner in a Scientific American article, [26] its rules are as follows:
Bill Gosper discovered the first glider gun in 1970, earning $50 from Conway. The discovery of the glider gun eventually led to the proof that Conway's Game of Life could function as a Turing machine. For many years this glider gun was the smallest one known in Life, although other rules had smaller guns.
LifeWiki's homepage. LifeWiki is a wiki dedicated to Conway's Game of Life. It hosts over 2000 articles on the subject and a large collection of Life patterns stored in a format based on run-length encoding that it uses to interoperate with other Life software such as Golly.
Winning Ways for Your Mathematical Plays. Winning Ways for Your Mathematical Plays (Academic Press, 1982) by Elwyn R. Berlekamp, John H. Conway, and Richard K. Guy is a compendium of information on mathematical games. It was first published in 1982 in two volumes. The first volume introduces combinatorial game theory and its foundation in the ...