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Video game–related health problems. Game addiction problems can induce repetitive strain injuries, skin disorders or other health issues. Other problems include video game-provoked seizures in patients with epilepsy. [1] In rare and extreme cases, deaths have resulted from excessive video game playing (see Deaths due to video game addiction).
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Safe listening is a framework for health promotion actions to ensure that sound-related recreational activities (such as concerts, nightclubs, and listening to music, broadcasts, or podcasts) do not pose a risk to hearing. [ 1 ] Wikiversity has learning resources about Global Audiology. While research shows that repeated exposures to any loud ...
Games for Health is also the name of series of conferences made possible in part by funding from the Robert Wood Johnson Foundation as part of their Pioneer Portfolio program. Games for Health is a part of the Serious Games Initiative. The conference has received media attention for its work to showcase the health and research implications of ...
From spending too much time online to skipping a flu shot, oversleeping, or holding a grudge, habits can really hurt — and that’s true even of some that seem good at first.
The most common health hazard of radiation is sunburn, which causes between approximately 100,000 and 1 million new skin cancers annually in the United States. [ 3 ] [ 4 ] In 2011, the World Health Organization (WHO) and the International Agency for Research on Cancer (IARC) have classified radiofrequency electromagnetic fields as possibly ...
Website. www.bluetooth.com. A Bluetooth earbud, an earphone and microphone that communicates with a cellphone using the Bluetooth protocol. Bluetooth is a short-range wireless technology standard that is used for exchanging data between fixed and mobile devices over short distances and building personal area networks (PANs).
A 2010 study [4] estimated that 2% of the U.S. population is unable to play a game at all because of an impairment and 9% can play games but suffers from a reduced gaming experience. A study conducted by casual games studio PopCap games found that an estimated one in five casual video gamers have a physical, mental or developmental disability ...
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