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  2. Channel (programming) - Wikipedia

    en.wikipedia.org/wiki/Channel_(programming)

    Channel (programming) This article is about software interprocess communication. Not to be confused with Channel (communications) or I/O channel. In computing, a channel is a model for interprocess communication and synchronization via message passing. A message may be sent over a channel, and another process or thread is able to receive ...

  3. Cross-platform software - Wikipedia

    en.wikipedia.org/wiki/Cross-platform_software

    Cross-platform software. In computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several computing platforms. [1] Some cross-platform software requires a separate build for each platform, but some can be directly ...

  4. Simple and Fast Multimedia Library - Wikipedia

    en.wikipedia.org/wiki/Simple_and_Fast_Multimedia...

    Contents. Simple and Fast Multimedia Library. Simple and Fast Multimedia Library ( SFML) is a cross-platform software development library designed to provide a simple application programming interface (API) to various multimedia components in computers. It is written in C++ with bindings available for Ada, C, Crystal, D, Euphoria, Go, Java ...

  5. "Hello, World!" program - Wikipedia

    en.wikipedia.org/wiki/"Hello,_World!"_program

    A "Hello, World!" program is generally a simple computer program which emits (or displays) to the screen (often the console) a message similar to "Hello, World!" while ignoring any user input. A small piece of code in most general-purpose programming languages, this program is used to illustrate a language's basic syntax.

  6. Outline of C++ - Wikipedia

    en.wikipedia.org/wiki/Outline_of_C++

    The C++ standard library is a collection of utilities that are shipped with C++ for use by any C++ programmer. It includes input and output, multi-threading, time, regular expressions, algorithms for common tasks, and less common ones (find, for_each, swap, etc.) and lists, maps and hash maps (and the equivalent for sets) and a class called vector that is a resizable array.

  7. Join-pattern - Wikipedia

    en.wikipedia.org/wiki/Join-pattern

    Join-patterns provides a way to write concurrent, parallel and distributed computer programs by message passing.Compared to the use of threads and locks, this is a high level programming model using communication constructs model to abstract the complexity of concurrent environment and to allow scalability.

  8. Modular programming - Wikipedia

    en.wikipedia.org/wiki/Modular_programming

    Modular programming. Modular programming is a software design technique that emphasizes separating the functionality of a program into independent, interchangeable modules, such that each contains everything necessary to execute only one aspect of the desired functionality. A module interface expresses the elements that are provided and ...

  9. Coding conventions - Wikipedia

    en.wikipedia.org/wiki/Coding_conventions

    v. t. e. Coding conventions are a set of guidelines for a specific programming language that recommend programming style, practices, and methods for each aspect of a program written in that language. These conventions usually cover file organization, indentation, comments, declarations, statements, white space, naming conventions, programming ...