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  2. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    v. t. e. Video game design is the process of designing the rules and content of video games in the pre-production stage [1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.

  3. Game art design - Wikipedia

    en.wikipedia.org/wiki/Game_art_design

    t. e. Game art design is a subset of game development involving the process of creating the artistic aspects of video games. Video game art design begins in the pre-production phase of creating a video game. Video game artists are visual artists involved from the conception of the game who make rough sketches of the characters, setting, objects ...

  4. Video game graphics - Wikipedia

    en.wikipedia.org/wiki/Video_game_graphics

    In video games this type of projection is somewhat rare, but has become more common in recent years in browser-based gaming with the advent of Flash and HTML5 Canvas, as these support vector graphics natively. An earlier example for the personal computer is Starglider (1986). Vector game can also refer to a video game that uses a vector ...

  5. Roberta Williams - Wikipedia

    en.wikipedia.org/wiki/Roberta_Williams

    Roberta Williams. Roberta Lynn Williams ( née Heuer; born February 16, 1953) [1] [2] is an American video game designer and writer, who co-founded Sierra On-Line with her husband, game developer Ken Williams. In 1980, her first game, Mystery House, became a modest commercial success; it is credited as the first graphic adventure game.

  6. Jordan Mechner - Wikipedia

    en.wikipedia.org/wiki/Jordan_Mechner

    Jordan Mechner (born June 4, 1964) [3] is an American video game designer, graphic novelist, author, screenwriter, filmmaker, and former video game programmer. [4] A major figure in the development of cinematic video games [5] and a pioneer in video game animation, [6] he began his career designing and programming the 1984 martial arts game Karateka for the Apple II while a student at Yale ...

  7. List of video game designers - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_designers

    Jennell Jaquays: leader of game design for Coleco in the 1980s, designer and level designer for Quake 2, Quake III Arena. Eugene Jarvis: Defender, Robotron: 2084. Jane Jensen: Gabriel Knight series, Gray Matter. Soren Johnson: Civilization III, Civilization IV. David Jones: Lemmings, Grand Theft Auto.

  8. Game design - Wikipedia

    en.wikipedia.org/wiki/Game_design

    A paper prototype made as part of the design process of the video game Diamond Trust of London. Game design is the process of creating and shaping the mechanics, systems and rules of a game. Games can be created for entertainment, education, exercise or experimental purposes. Additionally, elements and principles of game design can be applied ...

  9. Tadashi Sugiyama - Wikipedia

    en.wikipedia.org/wiki/Tadashi_Sugiyama

    Tadashi Sugiyama. Tadashi Sugiyama (杉山 直, Sugiyama Tadashi, born April 15, 1959) is a Japanese video game designer and producer who works for Nintendo. Sugiyama joined the company in 1983, and served as one of the original young design staff for Nintendo's creative department. Sugiyama contributed graphic design to several games and ...

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