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A hand pattern denotes the distribution of the thirteen cards in a hand over the four suits. In total 39 hand patterns are possible, but only 13 of them have an a priori probability exceeding 1%. The most likely pattern is the 4-4-3-2 pattern consisting of two four-card suits, a three-card suit and a doubleton.
Bridge scoring consists of six to eight elements, depending on the variant. The method of accumulation of contract points toward a "game" varies, too. However, a "game" is always triggered when 100 contract points are reached, a "partial game" or "part-score" refers to 10 to 90 contract points, and once either side reaches a game, both sides ...
Hand evaluation. In contract bridge, various bidding systems have been devised to enable partners to describe their hands so that they may reach the optimum contract. Key to this process is that players evaluate and re-evaluate the trick-taking potential of their hands as the auction proceeds and additional information about partner's hand and ...
Contract bridge diagram. The diagram is typical of that used to illustrate a deal of 52 cards in four hands in the game of contract bridge. [1] Each hand is designated by a point on the compass and so North–South are partners against East–West. Suit features include: The full deal diagram is usually drawn with North at the top, with the ...
Contract bridge. Contract bridge, or simply bridge, is a plain trick-taking card game played with a standard 52-card deck. It is played by two pairs competing against each other, with the partners facing each other as in Whist . Millions of people play bridge worldwide in clubs, tournaments, online and socially, making it one of the world's ...
In the card game contract bridge, the Losing-Trick Count (LTC) is a method of hand evaluation that is generally only considered suitable to be used in situations where a trump suit has been established and when shape and fit are more significant than high card points (HCP) in determining the optimum level of the contract.
In contract bridge, card reading (or counting the hand) is the process of inferring which remaining cards are held by each opponent. The reading is based on information gained in the bidding and the play to previous tricks. [1] The technique is used by the declarer and defenders primarily to determine the probable suit distribution and honor ...
Pivot. 1) (Adjective) Of the suit that both defenders must guard in a double squeeze. 2) (Verb) In party bridge, to change partners while remaining at the same table. 3a) (Verb) In duplicate bridge, to play one round in a given direction, and the next round in the opposite direction at the same table.