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  2. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex and pixel shaders are rendered. [2] It was first suggested by Michael Deering in 1988. [3] On the first pass of a deferred shader, only data that is required for shading computation is gathered.

  3. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  4. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Shaders are simple programs that describe the traits of either a vertex or a pixel. Vertex shaders describe the attributes (position, texture coordinates, colors, etc.) of a vertex, while pixel shaders describe the traits (color, z-depth and alpha value) of a pixel. A vertex shader is called for each vertex in a primitive (possibly after ...

  5. Timeline of the COVID-19 pandemic - Wikipedia

    en.wikipedia.org/wiki/Timeline_of_the_COVID-19...

    The timeline of the COVID-19 pandemic lists the articles containing the chronology and epidemiology of SARS-CoV-2, [ 1] the virus that causes the coronavirus disease 2019 ( COVID-19) and is responsible for the COVID-19 pandemic . The first human cases of COVID-19 occurred in Wuhan, People's Republic of China, on or about 17 November 2019. [ 2]

  6. ISO 3166-1 alpha-2 - Wikipedia

    en.wikipedia.org/wiki/ISO_3166-1_alpha-2

    ISO 3166-1 alpha-2 codes are two-letter country codes defined in ISO 3166-1, part of the ISO 3166 standard [ 1] published by the International Organization for Standardization (ISO), to represent countries, dependent territories, and special areas of geographical interest. They are the most widely used of the country codes published by ISO (the ...

  7. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    The compiled programs are executed on the GPU. OpenGL Shading Language ( GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or ...

  8. List of TCP and UDP port numbers - Wikipedia

    en.wikipedia.org/wiki/List_of_TCP_and_UDP_port...

    TCP: Allow traffic to all destinations on ports: 28910, 29900, 29901, 29920, 80, and 443. UDP: Allow all traffic to all destinations. (Necessary for peer-to-peer connections and game play). ... ^ "Ports Used for Call of Duty Games". Activision Support.

  9. List of Marvel Cinematic Universe films - Wikipedia

    en.wikipedia.org/wiki/List_of_Marvel_Cinematic...

    Phase Four 's group of films began with Black Widow (2021), and was followed by Shang-Chi and the Legend of the Ten Rings (2021), Eternals (2021), Spider-Man: No Way Home (2021), Doctor Strange in the Multiverse of Madness (2022), Thor: Love and Thunder (2022), and Black Panther: Wakanda Forever (2022).