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  2. The Magical Number Seven, Plus or Minus Two - Wikipedia

    en.wikipedia.org/wiki/The_Magical_Number_Seven...

    In his article, Miller discussed a coincidence between the limits of one-dimensional absolute judgment and the limits of short-term memory. In a one-dimensional absolute-judgment task, a person is presented with a number of stimuli that vary on one dimension (e.g., 10 different tones varying only in pitch) and responds to each stimulus with a corresponding response (learned before).

  3. Rules of basketball - Wikipedia

    en.wikipedia.org/wiki/Rules_of_basketball

    The rules of basketball are the rules and regulations that govern the play, officiating, equipment and procedures of basketball. While many of the basic rules are uniform throughout the world, variations do exist. Most leagues or governing bodies in North America, the most important of which are the National Basketball Association and NCAA ...

  4. Plus–minus (sports) - Wikipedia

    en.wikipedia.org/wiki/Plusminus_(sports)

    Situational plusminus (Sit +/−) is an alternative calculation that takes into account all types of "team-based" goals, which excludes only penalty shot and shootout goals. Each goal is weighted based on the number of skaters (i.e. not goaltenders) on the ice. The plusminus rating is calculated by dividing the number of skaters on the ...

  5. Plus–minus - Wikipedia

    en.wikipedia.org/wiki/Plusminus

    Plusminus, ±, +/−, or variants may refer to: Plusminus sign (±), a mathematical symbol which can mean either plus (+) or minus (−), or can indicate the uncertainty of a measurement or statistic. Plusminus (sports), a sports statistic used to measure a player's impact on the game. Plus minus method, a geophysical method to ...

  6. Traveling (basketball) - Wikipedia

    en.wikipedia.org/wiki/Traveling_(basketball)

    Traveling (basketball) In basketball, traveling is a violation of the rules of basketball in which a player takes more than a predefined number of steps. Taking more steps without dribbling than this limit will result in a turnover and possession of the ball for the other team. In the NBA and FIBA, when a player has taken more than two steps ...

  7. Player efficiency rating - Wikipedia

    en.wikipedia.org/wiki/Player_efficiency_rating

    Player efficiency rating. The player efficiency rating ( PER) is John Hollinger 's all-in-one basketball rating, which attempts to collect or boil down all of a player's contributions into one number. Using a detailed formula, Hollinger developed a system that rates every player's statistical performance. [ 1]

  8. Glossary of basketball terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_basketball_terms

    References 0–9 2-for-1 A strategy used within the last minute of a period or quarter, in which the team with possession times its shot to ensure that it will regain possession with enough time to shoot again before time runs out. Applicable in competitions that use a shot clock (all except NFHS in most US states). 3-and-D Any player, typically not a star, who specializes mainly in three ...

  9. Baddeley's model of working memory - Wikipedia

    en.wikipedia.org/wiki/Baddeley's_model_of_working...

    The digit-span test is a perfect example of a measurement for classically defined short-term memory. Essentially, if one is not able to encode the 7 plus or minus two items within a few minutes by finding an existing association for the information to be transferred into long-term memory, then the information is lost and never encoded. [22]