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  2. Gaussian quadrature - Wikipedia

    en.wikipedia.org/wiki/Gaussian_quadrature

    As the integrand is the polynomial of degree 3 (y(x) = 7x 3 – 8x 2 – 3x + 3), the 2-point Gaussian quadrature rule even returns an exact result. In numerical analysis , an n -point Gaussian quadrature rule , named after Carl Friedrich Gauss , [1] is a quadrature rule constructed to yield an exact result for polynomials of degree 2 n − 1 ...

  3. Levenshtein distance - Wikipedia

    en.wikipedia.org/wiki/Levenshtein_distance

    Levenshtein distance. In information theory, linguistics, and computer science, the Levenshtein distance is a string metric for measuring the difference between two sequences. The Levenshtein distance between two words is the minimum number of single-character edits (insertions, deletions or substitutions) required to change one word into the ...

  4. Three-point estimation - Wikipedia

    en.wikipedia.org/wiki/Three-point_estimation

    Three-point estimation. The three-point estimation technique is used in management and information systems applications for the construction of an approximate probability distribution representing the outcome of future events, based on very limited information. While the distribution used for the approximation might be a normal distribution ...

  5. Luhn mod N algorithm - Wikipedia

    en.wikipedia.org/wiki/Luhn_mod_N_algorithm

    The mapping of characters to code-points and back can be implemented in a number of ways. The simplest approach (akin to the original Luhn algorithm) is to use ASCII code arithmetic. For example, given an input set of 0 to 9, the code-point can be calculated by subtracting the ASCII code for '0' from the ASCII code of the desired character. The ...

  6. Fast inverse square root - Wikipedia

    en.wikipedia.org/wiki/Fast_inverse_square_root

    Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...

  7. Reed–Solomon error correction - Wikipedia

    en.wikipedia.org/wiki/Reed–Solomon_error...

    The first element of a CIRC decoder is a relatively weak inner (32,28) Reed–Solomon code, shortened from a (255,251) code with 8-bit symbols. This code can correct up to 2 byte errors per 32-byte block. More importantly, it flags as erasures any uncorrectable blocks, i.e., blocks with more than 2 byte errors.

  8. Cubic Hermite spline - Wikipedia

    en.wikipedia.org/wiki/Cubic_Hermite_spline

    Cubic Hermite spline. In numerical analysis, a cubic Hermite spline or cubic Hermite interpolator is a spline where each piece is a third-degree polynomial specified in Hermite form, that is, by its values and first derivatives at the end points of the corresponding domain interval. [1]

  9. Elliptic curve point multiplication - Wikipedia

    en.wikipedia.org/wiki/Elliptic_curve_point...

    Elliptic curve scalar multiplication is the operation of successively adding a point along an elliptic curve to itself repeatedly. It is used in elliptic curve cryptography (ECC). The literature presents this operation as scalar multiplication, as written in Hessian form of an elliptic curve. A widespread name for this operation is also ...