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  2. Girls' video games - Wikipedia

    en.wikipedia.org/wiki/Girls'_video_games

    Girls' video games are a genre of video games developed for young girls, mainly in the 1990s. [ 1 ] [ 2 ] The attempts in this period by several developers to specifically target girls, which they considered underserved by a video games industry mainly attempting to cater to boys' tastes, are also referred to as the "girls' games movement."

  3. List of The Powerpuff Girls video games - Wikipedia

    en.wikipedia.org/wiki/List_of_The_Powerpuff...

    Lego Dimensions is a toys-to-life video game developed by Traveller's Tales. It was released in North America on September 27, 2015, for the PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and Wii U. A pair of Lego packs for the game, themed after the 2016 reboot, were released on September 12, 2017.

  4. Rockett's New School - Wikipedia

    en.wikipedia.org/wiki/Rockett's_New_School

    The game follows Rockett Movado as she begins the first day of eighth grade at her new school. [8] The game's genre is "friendship adventures for girls", which Wired deemed to be a new game category created by Brenda Laurel, Purple Moon's co-founder. [1]

  5. River City Girls - Wikipedia

    en.wikipedia.org/wiki/River_City_Girls

    River City Girls [a] is a 2019 beat 'em up video game developed by WayForward and published by Arc System Works.A spin-off in the Kunio-kun franchise, the game stars Misako and Kyoko (originally appearing in Nekketsu High School Dodgeball Club: Soccer and Kunio-tachi no Banka respectively) who fight their way through enemies and obstacles to rescue their kidnapped boyfriends, series ...

  6. Purple Moon - Wikipedia

    en.wikipedia.org/wiki/Purple_Moon

    Purple Moon was an American developer of girls' video games based in Mountain View, California. Its games were targeted at girls between the ages of 8 and 14. The company was founded by Brenda Laurel and others, and supported by Interval Research. [4] They debuted their first two games, Rockett's New School and Secret Paths in the Forest, in 1997.

  7. Girls' toys and games - Wikipedia

    en.wikipedia.org/wiki/Girls'_toys_and_games

    An industry executive points out that girls have entered the "tween" phase by the time they are 8 years old and want non-traditional toys, whereas boys have been maintaining an interest in traditional toys until they are 12 years old, meaning the traditional toy industry holds onto their boy customers for 50% longer than their girl customers.

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