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  2. Outline of C++ - Wikipedia

    en.wikipedia.org/wiki/Outline_of_C++

    The C++ standard library is a collection of utilities that are shipped with C++ for use by any C++ programmer. It includes input and output, multi-threading, time, regular expressions, algorithms for common tasks, and less common ones (find, for_each, swap, etc.) and lists, maps and hash maps (and the equivalent for sets) and a class called vector that is a resizable array.

  3. C++ - Wikipedia

    en.wikipedia.org/wiki/C++

    A hello world program that conforms to the C standard is also a valid C++ hello word program. The following is Bjarne Stroustrup's version of the Hello world program that uses the C++ Standard Library stream facility to write a message to standard output: [61] [62] [note 2]

  4. C++ classes - Wikipedia

    en.wikipedia.org/wiki/C++_classes

    C++ classes. A class in C++ is a user-defined type or data structure declared with any of the keywords class, struct or union (the first two are collectively referred to as non-union classes) that has data and functions (also called member variables and member functions) as its members whose access is governed by the three access specifiers ...

  5. Constant (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Constant_(computer...

    Constant (computer programming) In computer programming, a constant is a value that is not altered by the program during normal execution. When associated with an identifier, a constant is said to be "named," although the terms "constant" and "named constant" are often used interchangeably. This is contrasted with a variable, which is an ...

  6. Programming languages used in most popular websites

    en.wikipedia.org/wiki/Programming_languages_used...

    One thing the most visited websites have in common is that they are dynamic websites.Their development typically involves server-side coding, client-side coding and database technology.

  7. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In the terms of type theory, a class is an implementation‍—‌a concrete data structure and collection of subroutines‍—‌while a type is an interface. Different (concrete) classes can produce objects of the same (abstract) type (depending on type system). For example, the type (interface) Stack might be implemented by SmallStack that ...

  8. 2–3 tree - Wikipedia

    en.wikipedia.org/wiki/2–3_tree

    2–3 tree. In computer science, a 2–3 tree is a tree data structure, where every node with children ( internal node) has either two children (2-node) and one data element or three children (3-node) and two data elements. A 2–3 tree is a B-tree of order 3. [ 1] Nodes on the outside of the tree ( leaf nodes) have no children and one or two ...

  9. Code.org - Wikipedia

    en.wikipedia.org/wiki/Code.org

    Code.org. Code.org is a non-profit organization and educational website founded by Hadi and Ali Partovi [ 1] aimed at K-12 students that specializes in computer science. [ 2] The website includes free coding lessons and other resources. The initiative also targets schools in an attempt to encourage them to include more computer science classes ...

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    sample c++ program code for kids class 1 to 3 in english youtube videos