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  2. CUDA - Wikipedia

    en.wikipedia.org/wiki/CUDA

    In computing, CUDA (originally Compute Unified Device Architecture) is a proprietary [ 1] parallel computing platform and application programming interface (API) that allows software to use certain types of graphics processing units (GPUs) for accelerated general-purpose processing, an approach called general-purpose computing on GPUs ( GPGPU ).

  3. Xbox 360 technical problems - Wikipedia

    en.wikipedia.org/wiki/Xbox_360_technical_problems

    The Xbox 360 video game console is subject to a number of technical problems and failures that can render it unusable. However, many of the issues can be identified by a series of glowing red lights flashing on the face of the console; the three flashing red lights nicknamed the " Red Ring of Death " or the " RRoD " [ 1][ 2] being the most ...

  4. Graphics card - Wikipedia

    en.wikipedia.org/wiki/Graphics_card

    A graphics card (also called a video card, display card, graphics accelerator, graphics adapter, VGA card/VGA, video adapter, display adapter, or colloquially GPU) is a computer expansion card that generates a feed of graphics output to a display device such as a monitor. Graphics cards are sometimes called discrete or dedicated graphics cards ...

  5. Valve Anti-Cheat - Wikipedia

    en.wikipedia.org/wiki/Valve_Anti-Cheat

    Valve Anti-Cheat ( VAC) is an anti-cheat tool developed by Valve as a component of the Steam platform, first released with Counter-Strike in 2002. When the software detects a cheat on a player's system, it will ban them in the future, possibly days or weeks after the original detection. [ 1] It may kick players from the game if it detects ...

  6. Direct Rendering Manager - Wikipedia

    en.wikipedia.org/wiki/Direct_Rendering_Manager

    Direct Rendering Manager. The Direct Rendering Manager ( DRM) is a subsystem of the Linux kernel responsible for interfacing with GPUs of modern video cards. DRM exposes an API that user-space programs can use to send commands and data to the GPU and perform operations such as configuring the mode setting of the display.

  7. Z-buffering - Wikipedia

    en.wikipedia.org/wiki/Z-buffering

    Z-buffering is a technique used in almost all contemporary computers, laptops, and mobile phones for performing 3D computer graphics. The primary use now is for video games, which require fast and accurate processing of 3D scenes. Z-buffers are often implemented in hardware within consumer graphics cards. Z-buffering is also used (implemented ...

  8. UEFI - Wikipedia

    en.wikipedia.org/wiki/UEFI

    This is the first stage of the UEFI boot but may have platform specific binary code that precedes it. (e.g., Intel ME, AMD PSP, CPU microcode). It consists of minimal code written in assembly language for the specific architecture. It initializes a temporary memory (often CPU cache as RAM, or SoC on-chip SRAM, CAR) and serves as the system's ...

  9. VESA BIOS Extensions - Wikipedia

    en.wikipedia.org/wiki/VESA_BIOS_Extensions

    VESA BIOS Extensions ( VBE) is a VESA standard, currently at version 3, that defines the interface that can be used by software to access compliant video boards at high resolutions and bit depths. This is opposed to the "traditional" INT 10h BIOS calls, which are limited to resolutions of 640×480 pixels with 16 colour (4-bit) depth or less.

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