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Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [ 1][ 2] It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages. Programmers typically use high-level programming ...
The central component of any game, from a programming standpoint, is the game loop. The game loop allows the game to run smoothly regardless of a user's input or lack thereof. Most traditional software programs respond to user input and do nothing without it. For example, a word processor formats words and text as a user types. If the user ...
MapReduce is a programming model and an associated implementation for processing and generating big data sets with a parallel, distributed algorithm on a cluster. [1] [2] [3]A MapReduce program is composed of a map procedure, which performs filtering and sorting (such as sorting students by first name into queues, one queue for each name), and a reduce method, which performs a summary ...
The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. [ 1] It is a zero-player game, [ 2][ 3] meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and ...
Cardinal directions or cardinal points may sometimes be extended to include vertical position ( elevation, altitude, depth ): north and south, east and west, up and down; or mathematically the six directions of the x-, y-, and z-axes in three-dimensional Cartesian coordinates. Topographic maps include elevation, typically via contour lines .
Mastermind (board game) Mastermind. (board game) Mastermind or Master Mind ( Hebrew: בול פגיעה, romanized : bul pgi'a) is a code -breaking game for two players invented in Israel. [ 1][ 2] It resembles an earlier pencil and paper game called Bulls and Cows that may date back a century.
Smoothstep. Smoothstep is a family of sigmoid-like interpolation and clamping functions commonly used in computer graphics, [1] [2] video game engines, [3] and machine learning. [4] The function depends on three parameters, the input x, the "left edge" and the "right edge", with the left edge being assumed smaller than the right edge.
After three steps, the middle card (*) is the one in all chosen piles. The Twenty-One Card Trick, also known as the 11th card trick or three column trick, is a simple self-working card trick that uses basic mathematics to reveal the user's selected card. The game uses a selection of 21 cards out of a standard deck.