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  2. Magic is a part of every sorcerer, suffusing body, mind, and spirit with a latent power that waits to be tapped. Some sorcerers wield magic that springs from an ancient bloodline infused with the magic of dragons. Others carry a raw, uncontrolled magic within them, a chaotic storm that manifests in unexpected ways.

  3. 2024 Sorcerer vs. 2014 Sorcerer: What’s New | Dungeons & Dragons

    www.dndbeyond.com/posts/1769-2024-sorcerer-vs-2014-sorcerer-whats-new

    The Sorcerer in the 2024 Player’s Handbook is a master spellcaster, manipulating magic on a whim and brimming with new arcane power. The class now benefits from additional spells, features that allow you to unleash your inner magic, and a revamped capstone. And you didn’t even have to memorize incantations or dedicate your soul to a higher ...

  4. Sorcerer Spells for Dungeons and Dragons (D&D) Fifth Edition (5e). A comprehensive list of all official Sorcerer spells for Fifth Edition.

  5. Sorcerer 101: A Beginner’s Guide to Innate Magic

    www.dndbeyond.com/posts/377-sorcerer-101-a-beginners-guide-to-innate-magic

    Choose skills that reflect the sorcerer you want to play. Most sorcerers choose to be proficient in a social skill, like Persuasion, Deception, or Intimidation, and an Intelligence-based skill, like Arcana or Religion. Step 3: Ability Scores. Now it's time to set your ability scores!

  6. Telekinesis - Spells - D&D Beyond

    www.dndbeyond.com/spells/2273-telekinesis

    Until the end of your next turn, the creature is restrained in your telekinetic grip. A creature lifted upward is suspended in mid-air. On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest. Object. You can try to move an object that weighs up to 1,000 pounds.

  7. dnd 5e 2014 - Role-playing Games Stack Exchange

    rpg.stackexchange.com/questions/98012/what-is-the-broad-overview-of-the...

    The basic, tl;dr, between Wizard and Sorcerer is: learned vs intuition/natural ability. For a Sorcerer, their power comes from them. They are born into it, made into. They know, feel, and control magic on an intuitive level. They don't learn a lot of spells, but the few they learn they can be the masters of.

  8. Sorcerer 201: The Best Magic Items for Sorcerers

    www.dndbeyond.com/posts/1157-sorcerer-201-the-best-magic-items-for-sorcerers

    Sorcerers have a lot of value to gain from spellcasting feats. An ioun stone can help fill lingering gaps when you choose a feat over an ASI. 5. Ring of spell storing. Ring, rare (requires attunement) The ring of spell storing is a wonderful magic item for any character, but it is especially useful for sorcerers.

  9. The Sorcerer Class for Dungeons & Dragons (D&D) Fifth Edition...

    www.dndbeyond.com/classes/2190884-sorcerer

    The essential art of a Sorcerer is learning to harness and channel that innate magic, allowing the Sorcerer to discover new and staggering ways to unleash their power. As Sorcerers master their innate magic, they grow more attuned to its origin, developing distinct powers that reflect its source. Sorcerers are rare.

  10. Teleport - Spells - D&D Beyond

    www.dndbeyond.com/spells/2275-teleport

    Teleportation. This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.

  11. Fire Bolt - Spells - D&D Beyond

    www.dndbeyond.com/spells/2103-fire-bolt

    Fire. You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level ...