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  2. Comparison of audio coding formats - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_audio_coding...

    Lossy formats Audio compression format Algorithm Sample rate Bit rate Latency CBR VBR Stereo Multichannel; AAC: MDCT, Hybrid Subband (AAC-HE) 8–192 kHz, [53] also: 7.35 kHz, but used rarely. 8–529 kbit/s (stereo, 44.1 kHz) 8–576 kbit/s (stereo, 48 kHz) 20–405 ms [54] Yes Yes Yes: Dual, Mid/Side, Intensity, Parametric Yes: Up to 48 ...

  3. Apple Lossless Audio Codec - Wikipedia

    en.wikipedia.org/wiki/Apple_Lossless_Audio_Codec

    Yes. The Apple Lossless Audio Codec ( ALAC ), also known as Apple Lossless, or Apple Lossless Encoder ( ALE ), is an audio coding format, and its reference audio codec implementation, developed by Apple Inc. for lossless data compression of digital music. After initially keeping it proprietary from its inception in 2004, in late 2011 Apple made ...

  4. PlayStation Eye - Wikipedia

    en.wikipedia.org/wiki/PlayStation_Eye

    The PlayStation Eye is capable of capturing standard video with frame rates of 60 hertz at a 640×480 pixel resolution, and 120 hertz at 320×240 pixels, [1] which is "four times the resolution" and "two times the frame-rate" of the EyeToy, according to Sony. [11] Higher frame rate, up to 320×240@187 or 640×480@75 fps, can be selected by ...

  5. Level Up Your Game With the Best PS5 Controllers for Sony ...

    www.aol.com/level-game-best-ps5-controllers...

    Victrix Pro BFG PS5 Gaming Controller. The Victrix Pro BFG lets you play your way, whether by inverting the joysticks and playing in asymmetrical style or swapping out the right stick module for a ...

  6. List of codecs - Wikipedia

    en.wikipedia.org/wiki/List_of_codecs

    Linear pulse-code modulation (LPCM, generally only described as PCM) is the format for uncompressed audio in media files and it is also the standard for CD-DA; note that in computers, LPCM is usually stored in container formats such as WAV, AIFF, or AU, or as raw audio format, although not technically necessary. FFmpeg; Pulse-density modulation ...

  7. PlayStation 4 system software - Wikipedia

    en.wikipedia.org/wiki/PlayStation_4_system_software

    The initial version of the system software for the PlayStation 4 is 1.01 as pre-installed on the original consoles. Support for the Remote Play and second screen experiences were added in version 1.50, which was launched on the same day the PlayStation 4 console itself was released in North America on November 15, 2013.

  8. Direct Stream Digital - Wikipedia

    en.wikipedia.org/wiki/Direct_Stream_Digital

    Direct Stream Digital (DSD) is a trademark used by Sony and Philips for their system for digitally encoding audio signals for the Super Audio CD (SACD).. DSD uses delta-sigma modulation, a form of pulse-density modulation encoding, a technique to represent audio signals in digital format, a sequence of single-bit values at a sampling rate of 2.8224 MHz.

  9. The Best Wireless Gaming Headset For PS5, Xbox, Switch ... - AOL

    www.aol.com/lifestyle/best-wireless-gaming...

    What to Consider in a Wireless Gaming Headset Platform Compatibility. Aside from a few notable (and expensive) exceptions, such as the SteelSeries Arctis Nova Pro: Xbox Edition and the Logitech G ...