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  2. Roblox - Wikipedia

    en.wikipedia.org/wiki/Roblox

    October 10, 2023 [8] Genre (s) Game creation system, massively multiplayer online. Mode (s) Single-player, multi-player. Roblox ( / ˈroʊblɒks / ROH-bloks) is an online game platform and game creation system developed by Roblox Corporation that allows users to program and play games created by themselves or other users.

  3. YouTube - Wikipedia

    en.wikipedia.org/wiki/YouTube

    Later, on July 27, 2015, Google announced in a blog post that it would be removing the requirement to sign up to a Google+ account to post comments to YouTube. On November 3, 2016, YouTube announced a trial scheme which allows the creators of videos to decide whether to approve, hide or report the comments posted on videos based on an algorithm ...

  4. Second Life - Wikipedia

    en.wikipedia.org/wiki/Second_Life

    There is no charge for creating a Second Life account or for making use of the world for any period of time. Linden Lab reserves the right to charge for the creation of large numbers of multiple accounts for a single person (5 per household, 2 per 24 hours) but at present does not do so. A Premium membership (US$11.99 monthly, US$32.97 ...

  5. Create a AOL account

    login.aol.com/account/create

    Create a AOL account. Access all that Yahoo has to offer with a single account. All fields are required. Full name. New AOL email. @aol.com. show. Password. Date of birth.

  6. List of most expensive domain names - Wikipedia

    en.wikipedia.org/wiki/List_of_most_expensive...

    Retrieved 2019-05-04. LasVegas.com is one of the most expensive domain purchases in history. The domain name sold for a whopping $90 million in 2005... ^ "Update on $3.8M IT.com Sale Including Payment Plan and New Use of Domain to Sell IT.com Sub-Domains". www.dnjournal.com. Retrieved 2021-11-01.

  7. App Store (Apple) - Wikipedia

    en.wikipedia.org/wiki/App_Store_(Apple)

    The iPhone App Store opened on July 10, 2008. On July 11, the iPhone 3G was released and came pre-loaded with support for App Store. Initially apps could be free or paid, but then in 2009, Apple added the ability to add in-app purchases which quickly became the dominant way to monetize apps, especially games.

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