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  2. Point of sale - Wikipedia

    en.wikipedia.org/wiki/Point_of_sale

    Marketing. The point of sale ( POS) or point of purchase ( POP) is the time and place at which a retail transaction is completed. At the point of sale, the merchant calculates the amount owed by the customer, indicates that amount, may prepare an invoice for the customer (which may be a cash register printout), and indicates the options for the ...

  3. Computer network programming - Wikipedia

    en.wikipedia.org/wiki/Computer_network_programming

    Network programming traditionally covers different layers of OSI/ISO model (most of application-level programming belongs to L4 and up). The table below contains some examples of popular protocols belonging to different OSI/ISO layers, and popular APIs for them.

  4. 1C Company - Wikipedia

    en.wikipedia.org/wiki/1C_Company

    1C Company ( Russian: Фирма «1С», [ˈfʲirmə ɐˈdʲin ˈɛs] pronunciation ⓘ) is a Russian software developer, distributor and publisher based in Moscow. It develops, manufactures, licenses, supports and sells computer software, related services and video games. In Russia, 1C is considered a leader in business software for its ...

  5. Input/output - Wikipedia

    en.wikipedia.org/wiki/Input/output

    v. t. e. In computing, input/output ( I/O, i/o, or informally io or IO) is the communication between an information processing system, such as a computer, and the outside world, such as another computer system, peripherals, or a human operator. Inputs are the signals or data received by the system and outputs are the signals or data sent from it.

  6. Distributed computing - Wikipedia

    en.wikipedia.org/wiki/Distributed_computing

    Distributed computing. Distributed computing is a field of computer science that studies distributed systems, defined as computer systems whose inter-communicating components are located on different networked computers. [ 1][ 2] The components of a distributed system communicate and coordinate their actions by passing messages to one another ...

  7. End-to-end principle - Wikipedia

    en.wikipedia.org/wiki/End-to-end_principle

    The end-to-end principle is a design framework in computer networking. In networks designed according to this principle, guaranteeing certain application-specific features, such as reliability and security, requires that they reside in the communicating end nodes of the network. Intermediary nodes, such as gateways and routers, that exist to ...

  8. Mobile commerce - Wikipedia

    en.wikipedia.org/wiki/Mobile_commerce

    E-commerce. The term mobile commerce was originally coined in 1997 by Kevin Duffey at the launch of the Global Mobile Commerce Forum, to mean "the delivery of electronic commerce capabilities directly into the consumer’s hand, anywhere, via wireless technology." [ 1] Many choose to think of Mobile Commerce as meaning "a retail outlet in your ...

  9. Session (computer science) - Wikipedia

    en.wikipedia.org/wiki/Session_(computer_science)

    Session (computer science) In computer science and networking in particular, a session is a time-delimited two-way link, a practical (relatively high) layer in the TCP/IP protocol enabling interactive expression and information exchange between two or more communication devices or ends – be they computers, automated systems, or live active ...