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  2. 68–95–99.7 rule - Wikipedia

    en.wikipedia.org/wiki/68–95–99.7_rule

    In statistics, the 68–95–99.7 rule, also known as the empirical rule, and sometimes abbreviated 3sr, is a shorthand used to remember the percentage of values that lie within an interval estimate in a normal distribution: approximately 68%, 95%, and 99.7% of the values lie within one, two, and three standard deviations of the mean, respectively.

  3. Percentile - Wikipedia

    en.wikipedia.org/wiki/Percentile

    Percentile. In statistics, a k-th percentile, also known as percentile score or centile, is a score below which a given percentage k of scores in its frequency distribution falls (" exclusive " definition) or a score at or below which a given percentage falls (" inclusive " definition). Percentiles are expressed in the same unit of measurement ...

  4. Numeric precision in Microsoft Excel - Wikipedia

    en.wikipedia.org/wiki/Numeric_precision_in...

    Here the 'IEEE 754 double value' resulting of the 15 bit figure is 3.330560653658221E-15, which is rounded by Excel for the 'user interface' to 15 digits 3.33056065365822E-15, and then displayed with 30 decimals digits gets one 'fake zero' added, thus the 'binary' and 'decimal' values in the sample are identical only in display, the values ...

  5. Fraction - Wikipedia

    en.wikipedia.org/wiki/Fraction

    To change a common fraction to a decimal, do a long division of the decimal representations of the numerator by the denominator (this is idiomatically also phrased as "divide the denominator into the numerator"), and round the answer to the desired accuracy. For example, to change ⁠ 1 / 4 ⁠ to a decimal, divide 1.00 by 4 (" 4 into 1.00 ...

  6. Pythagorean expectation - Wikipedia

    en.wikipedia.org/wiki/Pythagorean_expectation

    Pythagorean expectation. Pythagorean expectation is a sports analytics formula devised by Bill James to estimate the percentage of games a baseball team "should" have won based on the number of runs they scored and allowed. Comparing a team's actual and Pythagorean winning percentage can be used to make predictions and evaluate which teams are ...

  7. Scale factor (computer science) - Wikipedia

    en.wikipedia.org/wiki/Scale_factor_(computer...

    In computer science, a scale factor is a number used as a multiplier to represent a number on a different scale, functioning similarly to an exponent in mathematics. A scale factor is used when a real-world set of numbers needs to be represented on a different scale in order to fit a specific number format. Although using a scale factor extends ...

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