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  2. Comparison of audio coding formats - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_audio_coding...

    The 'Music' category is merely a guideline on commercialized uses of a particular format, not a technical assessment of its capabilities. For example, MP3 and AAC dominate the personal audio market in terms of market share, though many other formats are comparably well suited to fill this role from a purely technical standpoint.

  3. Opus (audio format) - Wikipedia

    en.wikipedia.org/wiki/Opus_(audio_format)

    Possible bitrate and latency combinations compared with other audio formats. Opus supports constant and variable bitrate encoding from 6 kbit/s to 510 kbit/s (or up to 256 kbit/s per channel for multi-channel tracks), frame sizes from 2.5 ms to 60 ms, and five sampling rates from 8 kHz (with 4 kHz bandwidth) to 48 kHz (with 20 kHz bandwidth, the human hearing range).

  4. High-resolution audio - Wikipedia

    en.wikipedia.org/wiki/High-resolution_audio

    High-resolution audio. High-resolution audio ( high-definition audio or HD audio) is a term for audio files with greater than 44.1 kHz sample rate or higher than 16-bit audio bit depth. It commonly refers to 96 or 192 kHz sample rates. However, 44.1 kHz/24-bit, 48 kHz/24-bit and 88.2 kHz/24-bit recordings also exist that are labeled HD Audio.

  5. Comparison of video container formats - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_video...

    Some containers only support a restricted set of video formats: DMF only supports MPEG-4 Visual ASP with DivX profiles. EVO only supports MPEG-4 AVC, MPEG-1 Video, MPEG-2 Video and VC-1. F4V only supports MPEG-4 AVC, MPEG-4 Visual and H.263. FLV only supports MPEG-4 Visual, VP6, Sorenson Spark and Screen Video.

  6. Dolby AC-4 - Wikipedia

    en.wikipedia.org/wiki/Dolby_AC-4

    Its development started in late 2011 to create a high-quality audio format to be used in streaming services, future TV broadcasts, and mainly to replace the traditional Dolby AC-3. [ citation needed ] AC-4 was standardized by the European Telecommunications Standards Institute (ETSI) under the code "TS 103 190" in April 2014, [ 1 ] and in ...

  7. Audio coding format - Wikipedia

    en.wikipedia.org/wiki/Audio_coding_format

    An audio coding format [1] (or sometimes audio compression format) is a content representation format for storage or transmission of digital audio (such as in digital television, digital radio and in audio and video files). Examples of audio coding formats include MP3, AAC, Vorbis, FLAC, and Opus. A specific software or hardware implementation ...

  8. Audio file format - Wikipedia

    en.wikipedia.org/wiki/Audio_file_format

    An audio file format is a file format for storing digital audio data on a computer system. The bit layout of the audio data (excluding metadata) is called the audio coding format and can be uncompressed, or compressed to reduce the file size, often using lossy compression. The data can be a raw bitstream in an audio coding format, but it is ...

  9. Dubbing - Wikipedia

    en.wikipedia.org/wiki/Dubbing

    Dubbing ( re-recording and mixing) is a post-production process used in filmmaking and video production, often in concert with sound design, in which additional or supplementary recordings ( doubles) are lip-synced and "mixed" with original production sound to create the finished soundtrack. The process usually takes place on a dub stage.