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  2. Simon (game) - Wikipedia

    en.wikipedia.org/wiki/Simon_(game)

    Simon is an electronic game of short-term memory skill invented by Ralph H. Baer and Howard J. Morrison, working for toy design firm Marvin Glass and Associates, [1] with software programming by Lenny Cope. The device creates a series of tones and lights and requires a user to repeat the sequence. If the user succeeds, the series becomes ...

  3. Simon Says - Wikipedia

    en.wikipedia.org/wiki/Simon_Says

    Simon Says is a children's game for three or more players. One player takes the role of "Simon" and issues instructions (usually physical actions such as "jump in the air" or "stick out your tongue") to the other players, which should be followed only when succeeding the phrase "Simon says". Players are eliminated from the game by either ...

  4. List of children's games - Wikipedia

    en.wikipedia.org/wiki/List_of_children's_games

    This is a list of games that are played by children.Traditional children's games do not include commercial products such as board games but do include games which require props such as hopscotch or marbles (toys go in List of toys unless the toys are used in multiple games or the single game played is named after the toy; thus "jump rope" is a game, while "Jacob's ladder" is a toy).

  5. List of dodgeball variations - Wikipedia

    en.wikipedia.org/wiki/List_of_dodgeball_variations

    Spider is a free-for-all variant of dodgeball with a wide-open playing area. The game begins with the balls arranged in a pyramid at the center of the playing area. A randomly selected player starts the game by kicking the pyramid, scattering the balls around the area. Each player attempts to pick up a free-roaming ball and hit someone else.

  6. Total physical response - Wikipedia

    en.wikipedia.org/wiki/Total_physical_response

    Total physical response (TPR) is a language teaching method developed by James Asher, a professor emeritus of psychology at San José State University. It is based on the coordination of language and physical movement. In TPR, instructors give commands to students in the target language with body movements, and students respond with whole-body ...

  7. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3] Gamification, broadly defined, is the process ...

  8. Taboo (game) - Wikipedia

    en.wikipedia.org/wiki/Taboo_(game)

    Taboo is a word, guessing, and party game published by Parker Brothers in 1989 (subsequently purchased by Hasbro ). [1] The objective of the game is for a player to have their partners guess the word on the player's card without using the word itself or five additional words listed on the card. The game is similar to Catch Phrase, also from ...

  9. Pokémon cards can fetch hundreds. This card collector gives ...

    www.aol.com/pok-mon-card-collector-coolest...

    Adults often try to pay Coop anyway if he tries to give them something without a fee. But to Coop, they’re just “kids at heart,” and a small but meaningful act of kindness can go a long way ...