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  2. Learning through play - Wikipedia

    en.wikipedia.org/wiki/Learning_through_play

    Learning through play. Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments.

  3. Active learning - Wikipedia

    en.wikipedia.org/wiki/Active_learning

    Active learning. Classroom teaching. Active learning is "a method of learning in which students are actively or experientially involved in the learning process and where there are different levels of active learning, depending on student involvement." [1] Bonwell & Eison (1991) states that "students participate [in active learning] when they ...

  4. Jigsaw (teaching technique) - Wikipedia

    en.wikipedia.org/wiki/Jigsaw_(teaching_technique)

    Jigsaw (teaching technique) The jigsaw technique is a method of organizing classroom activity that makes students dependent on each other to succeed. It breaks classes into groups that each assemble a piece of an assignment and synthesize their work when finished. It was designed by social psychologist Elliot Aronson to help weaken racial ...

  5. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3] Gamification, broadly defined, is the process ...

  6. Flipped classroom - Wikipedia

    en.wikipedia.org/wiki/Flipped_classroom

    Flipped classroom teaching at Clintondale High School in Michigan, United States. A flipped classroom is an instructional strategy and a type of blended learning. It aims to increase student engagement and learning by having pupils complete readings at home, and work on live problem-solving during class time. [1]

  7. Hangman (game) - Wikipedia

    en.wikipedia.org/wiki/Hangman_(game)

    A classroom game of hangman. As the name of the game suggests, the diagram is designed to look like a hanging man. This has led to some controversy. [5] In situations where drawing a public execution may not be advisable, alternative methods to keep track of the number of incorrect guesses can be used, such as crossing apples off of a tree.

  8. Constructivist teaching methods - Wikipedia

    en.wikipedia.org/wiki/Constructivist_teaching...

    The constructivist method is composed of at least five stages: inviting ideas, exploration, proposition, explanation and solution, and taking action. [5] The constructivist classroom also focuses on daily activities when it comes to student work. Teaching methods also emphasize communication and social skills, as well as intellectual ...

  9. Heads up, seven up - Wikipedia

    en.wikipedia.org/wiki/Heads_up,_seven_up

    Heads up, seven up. For the card game of the same name, see All fours (card game). Heads up, seven up (sometimes called thumbs up, seven up, or heads down, or heads down thumbs up) is a game where each selected participant with their hands raised has to guess who tapped their heads. It is played traditionally in elementary schools.

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