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Human-Centered Design and Development [9] – This program focuses on helping students identify, design, build, and evaluate technologies to enhance people’s lives. Information Sciences and Technology [10] – This program prepares students to create, use, and understand the impact of information and technology in everyday life. Students can ...
An artifact is one of many kinds of tangible by-products produced during the development of software. Some artifacts (e.g., use cases, class diagrams, and other Unified Modeling Language (UML) models, requirements and design documents) help describe the function, architecture, and design of software. Other artifacts are concerned with the ...
t. e. Agile software development is an umbrella term for approaches to developing software that reflect the values and principles agreed upon by The Agile Alliance, a group of 17 software practitioners in 2001. [ 1] As documented in their Manifesto for Agile Software Development the practitioners value: [ 2] Individuals and interactions over ...
In systems engineering, information systems and software engineering, the systems development life cycle ( SDLC ), also referred to as the application development life cycle, is a process for planning, creating, testing, and deploying an information system. [ 1] The SDLC concept applies to a range of hardware and software configurations, as a ...
Design–build (or design/build, and abbreviated D–B or D/B accordingly), also known as alternative delivery, [ 1] is a project delivery system used in the construction industry. It is a method to deliver a project in which the design and construction services are contracted by a single entity known as the design–builder or design–build ...
Software design pattern. In software engineering, a design pattern describes a relatively small, well-defined aspect (i.e. functionality) of a computer program in terms of how to write the code . Using a pattern is intended to leverage an existing concept rather than re-inventing it. This can decrease the time to develop software and increase ...
The process of building a computer program is usually managed by a build tool, a program that coordinates and controls other programs. Examples of such a program are make, Gradle, Ant, Maven, Rake, SCons and Phing. The build utility typically needs to compile the various files, in the correct order. If the source code in a particular file has ...
End-user development ( EUD) or end-user programming ( EUP) refers to activities and tools that allow end-users – people who are not professional software developers – to program computers. People who are not professional developers can use EUD tools to create or modify software artifacts (descriptions of automated behavior) and complex data ...