Gamer.Site Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Wizard: School of Evocation - DND 5th Edition

    dnd5e.wikidot.com/wizard:evocation

    Wizard: School of Evocation. You focus your study on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. Some evokers find employment in military forces, serving as artillery to blast enemy armies from afar.

  3. School of Evocation Spells - DND 5th Edition

    dnd5e.wikidot.com/spells:evocation

    The evocation school of magic included spells that manipulated energy or tapped an unseen source of power in order to produce a desired end. In effect, they created something out of nothing. Many of these spells produced spectacular effects, and evocation spells could deal large amounts of damage.

  4. Wizard - DND 5th Edition

    dnd5e.wikidot.com/wizard

    Wizards are supreme magic-users, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, brute-force mind control, and much more.

  5. Wizard Spell List - DND 5th Edition

    dnd5e.wikidot.com/spells:wizard

    This wizard spell list includes optional spells available from Tasha's Cauldron of Everything. For the wizard spell list without optional spells, see Core Wizard Spell List

  6. Wizard: School of Conjuration - DND 5th Edition

    dnd5e.wikidot.com/wizard:conjuration

    You can conjure billowing clouds of killing fog or summon creatures from elsewhere to fight on your behalf. As your mastery grows, you learn spells of transportation and can teleport yourself across vast distances, even to other planes of existence, in an instant.

  7. Ravenous Void - DND 5th Edition

    dnd5e.wikidot.com/spell:ravenous-void

    Ravenous Void. Source: Explorer's Guide to Wildemount. 9th-level evocation (dunamancy:graviturgy) Casting Time: 1 action. Range: 1,000 feet. Components: V, S, M (a small, nine-pointed star made of iron) Duration: Concentration, up to 1 minute.

  8. Wizard: War Magic - DND 5th Edition

    dnd5e.wikidot.com/wizard:war-magic

    The tradition of War Magic blends principles of evocation and abjuration, rather than specializing in either of those schools. It teaches techniques that empower a caster’s spells, while also providing methods for wizards to bolster their own defenses.

  9. Thunder Step - DND 5th Edition

    dnd5e.wikidot.com/spell:thunder-step

    Thunder Step. Source: Xanathar's Guide to Everything. 3rd-level conjuration. Casting Time: 1 action. Range: 90 ft. Components: V. Duration: Instantaneous. You teleport yourself to an unoccupied space you can see within range.

  10. Thunderclap - DND 5th Edition

    dnd5e.wikidot.com/spell:thunderclap

    Evocation cantrip. Casting Time: 1 action. Range: Self (5-foot radius) Components: S. Duration: Instantaneous. You create a burst of thunderous sound, which can be heard 100 feet away. Each creature other than you within 5 feet of you must make a Constitution saving throw.

  11. Gravity Sinkhole - DND 5th Edition

    dnd5e.wikidot.com/spell:gravity-sinkhole

    Gravity Sinkhole. Source: Explorer's Guide to Wildemount. 4th-level evocation (dunamancy:graviturgy) A 20-foot-radius sphere of crushing force forms at a point you can see within range and tugs at the creatures there. Each creature in the sphere must make a Constitution saving throw.