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  2. Video game addiction - Wikipedia

    en.wikipedia.org/wiki/Video_game_addiction

    Video game addiction. Video game addiction (VGA), also known as gaming disorder or internet gaming disorder, is generally defined as a psychological addiction that is problematic, compulsive use of video games that results in significant impairment to an individual's ability to function in various life domains over a prolonged period of time.

  3. Violence and video games - Wikipedia

    en.wikipedia.org/wiki/Violence_and_video_games

    Since their inception in the 1970s, video games have often been criticized by some for violent content. Politicians, parents, and other activists have claimed that violence in video games can be tied to violent behavior, particularly in children, and have sought ways to regulate the sale of video games. Studies have shown no connection between ...

  4. 1993–94 United States Senate hearings on video games

    en.wikipedia.org/wiki/1993–94_United_States...

    1993–94 United States Senate hearings on video games. A fatality finishing move in the first Mortal Kombat (1992). The violence and gore associated with the move was one of the triggering factors into the U.S. Senate investigation into the lack of video game ratings. On December 9, 1993, and March 4, 1994, members of the combined United ...

  5. Video game–related health problems - Wikipedia

    en.wikipedia.org/wiki/Video_game–related_health...

    Video game–related health problems. Game addiction problems can induce repetitive strain injuries, skin disorders or other health issues. Other problems include video game-provoked seizures in patients with epilepsy. [1] In rare and extreme cases, deaths have resulted from excessive video game playing (see Deaths due to video game addiction).

  6. Video game controversies - Wikipedia

    en.wikipedia.org/wiki/Video_game_controversies

    Violence. Video games since their inception have been the subject of concern due to the depictions of violence they may contain, which have heightened as the technology behind video games improves the amount of visual detail and realism of games. Video games are often seen as a possible cause to violent actions, notably in the aftermath of the ...

  7. Brown v. Entertainment Merchants Association - Wikipedia

    en.wikipedia.org/wiki/Brown_v._Entertainment...

    Brown v. Entertainment Merchants Association, 564 U.S. 786 (2011), was a landmark decision of the US Supreme Court that struck down a 2005 California law banning the sale of certain violent video games to children without parental supervision. In a 7–2 decision, the Court affirmed the lower court decisions and nullified the law, ruling that ...

  8. Daniel Petric - Wikipedia

    en.wikipedia.org/wiki/Daniel_Petric

    He was introduced to the Halo games by his friend Jonathan Johnson and developed an addiction where he would "play them seven or eight hours a day at Johnson's house". [7] Halo is a series of violent games about a war with aliens, most of them rated "M" (mature) for adult audiences by the ESRB. Petric's father disapproved of video game violence.

  9. Compulsion loop - Wikipedia

    en.wikipedia.org/wiki/Compulsion_loop

    e. A compulsion loop, reward loop or core loop is a habitual chain of activities that a user may feel compelled to repeat. Typically, this loop is designed to create a neurochemical reward in the user such as the release of dopamine. Compulsion loops are deliberately used in video game design as an extrinsic motivation for players, but may also ...