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  2. Comparison of audio coding formats - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_audio_coding...

    For example, MP3 and AAC dominate the personal audio market in terms of market share, though many other formats are comparably well suited to fill this role from a purely technical standpoint. First public release date is first of either specification publishing or source releasing, or in the case of closed-specification, closed-source codecs ...

  3. Timeline of online video - Wikipedia

    en.wikipedia.org/wiki/Timeline_of_online_video

    Crunchyroll, an American website and international online community focused on video streaming East Asian media including anime, manga, drama, music, electronic entertainment, and auto racing content, is founded. [21] 2006 October 1 Companies Justin.tv, a live-streaming service that is the owner of Twitch, is founded by Justin Kan. [citation ...

  4. Twitch (service) - Wikipedia

    en.wikipedia.org/wiki/Twitch_(service)

    Current status. Active. ASN. 46489. Twitch is an American video live-streaming service that focuses on video game live streaming, including broadcasts of esports competitions, in addition to offering music broadcasts, creative content, and "in real life " streams. Twitch is operated by Twitch Interactive, a subsidiary of Amazon. [ 4]

  5. Adaptive bitrate streaming - Wikipedia

    en.wikipedia.org/wiki/Adaptive_bitrate_streaming

    Adaptive bitrate streaming works by detecting a user's bandwidth and CPU capacity in real time, adjusting the quality of the media stream accordingly. [2] It requires the use of an encoder which encodes a single source media (video or audio) at multiple bit rates. The player client [3] switches between streaming the different encodings ...

  6. Video game livestreaming - Wikipedia

    en.wikipedia.org/wiki/Video_game_livestreaming

    Video game livestreaming. The live streaming of video games is an activity where people broadcast themselves playing games to a live audience online. The practice became popular in the mid-2010s on the US -based site Twitch, before growing to YouTube, Facebook, China-based sites Huya Live, DouYu, and Bilibili, and other services.

  7. Opus (audio format) - Wikipedia

    en.wikipedia.org/wiki/Opus_(audio_format)

    Possible bitrate and latency combinations compared with other audio formats. Opus supports constant and variable bitrate encoding from 6 kbit/s to 510 kbit/s (or up to 256 kbit/s per channel for multi-channel tracks), frame sizes from 2.5 ms to 60 ms, and five sampling rates from 8 kHz (with 4 kHz bandwidth) to 48 kHz (with 20 kHz bandwidth, the human hearing range).

  8. Streaming audio in video games - Wikipedia

    en.wikipedia.org/wiki/Streaming_audio_in_video_games

    The instrumentation of streaming audio is limited only by a developer's capacity to record and master the audio. However, this complexity requires that audio streams be much larger in file size than sequences. Also, where sequenced audio can include dynamic shifts, such as additional orchestration during battle scenes, etc., streamed audio cannot.

  9. HTTP Live Streaming - Wikipedia

    en.wikipedia.org/wiki/HTTP_Live_Streaming

    RFC 8216. HTTP Live Streaming (also known as HLS) is an HTTP -based adaptive bitrate streaming communications protocol developed by Apple Inc. and released in 2009. Support for the protocol is widespread in media players, web browsers, mobile devices, and streaming media servers. As of 2022, an annual video industry survey has consistently ...