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  2. The Magical Number Seven, Plus or Minus Two - Wikipedia

    en.wikipedia.org/wiki/The_Magical_Number_Seven...

    The Magical Number Seven, Plus or Minus Two. " The Magical Number Seven, Plus or Minus Two: Some Limits on Our Capacity for Processing Information " [ 1] is one of the most highly cited papers in psychology. [ 2][ 3][ 4] It was written by the cognitive psychologist George A. Miller of Harvard University 's Department of Psychology and published ...

  3. Order of operations - Wikipedia

    en.wikipedia.org/wiki/Order_of_operations

    Order of operations. In mathematicsand computer programming, the order of operationsis a collection of rules that reflect conventions about which operations to perform first in order to evaluate a given mathematical expression. These rules are formalized with a ranking of the operations. The rank of an operation is called its precedence, and an ...

  4. Collatz conjecture - Wikipedia

    en.wikipedia.org/wiki/Collatz_conjecture

    For instance, the first counterexample must be odd because f(2n) = n, smaller than 2n; and it must be 3 mod 4 because f 2 (4n + 1) = 3n + 1, smaller than 4n + 1. For each starting value a which is not a counterexample to the Collatz conjecture, there is a k for which such an inequality holds, so checking the Collatz conjecture for one starting ...

  5. Plus and minus signs - Wikipedia

    en.wikipedia.org/wiki/Plus_and_minus_signs

    The plus sign ( +) and the minus sign ( −) are mathematical symbols used to denote positive and negative functions, respectively. In addition, + represents the operation of addition, which results in a sum, while − represents subtraction, resulting in a difference. [ 1 ] Their use has been extended to many other meanings, more or less ...

  6. 24 (puzzle) - Wikipedia

    en.wikipedia.org/wiki/24_(puzzle)

    The 24 puzzle is an arithmetical puzzle in which the objective is to find a way to manipulate four integers so that the end result is 24. For example, for the numbers 4, 7, 8, 8, a possible solution is . The problem has been played as a card game in Shanghai since the 1960s, [ 1] using playing cards. It has been known by other names, including ...

  7. Negative number - Wikipedia

    en.wikipedia.org/wiki/Negative_number

    Since 2 × (−3) = −6, the product (−2) × (−3) must equal 6. These rules lead to another (equivalent) rule—the sign of any product a × b depends on the sign of a as follows: if a is positive, then the sign of a × b is the same as the sign of b, and; if a is negative, then the sign of a × b is the opposite of the sign of b.

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