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  2. Don't repeat yourself - Wikipedia

    en.wikipedia.org/wiki/Don't_repeat_yourself

    Don't repeat yourself. " Don't repeat yourself " ( DRY) is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place. The DRY principle is stated as "Every piece ...

  3. "Hello, World!" program - Wikipedia

    en.wikipedia.org/wiki/"Hello,_World!"_program

    A "Hello, World!" program is generally a simple computer program which outputs (or displays) to the screen (often the console) a message similar to "Hello, World!" while ignoring any user input. A small piece of code in most general-purpose programming languages, this program is used to illustrate a language's basic syntax.

  4. Software testing - Wikipedia

    en.wikipedia.org/wiki/Software_testing

    One agile practice, test-driven software development (TDD), is a way of unit testing such that unit-level testing is performed while writing the product code. Test code is updated as new features are added and failure conditions are discovered (bugs fixed). Commonly, the unit test code is maintained with the project code, integrated in the ...

  5. Test-driven development - Wikipedia

    en.wikipedia.org/wiki/Test-driven_development

    e. Test-driven development ( TDD) is a way of writing code that involves writing an automated unit-level test case that fails, then writing just enough code to make the test pass, then refactoring both the test code and the production code, then repeating with another new test case. Alternative approaches to writing automated tests is to write ...

  6. Computer programming - Wikipedia

    en.wikipedia.org/wiki/Computer_programming

    Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [1] [2] It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages. Programmers typically use high-level programming ...

  7. Glossary of computer science - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_science

    1. In software engineering and computer science, the process of removing physical, spatial, or temporal details [2] or attributes in the study of objects or systems in order to more closely attend to other details of interest; [3] it is also very similar in nature to the process of generalization. 2.

  8. Training, validation, and test data sets - Wikipedia

    en.wikipedia.org/wiki/Training,_validation,_and...

    In particular, three data sets are commonly used in different stages of the creation of the model: training, validation, and test sets. The model is initially fit on a training data set, [3] which is a set of examples used to fit the parameters (e.g. weights of connections between neurons in artificial neural networks) of the model. [4]

  9. Coding best practices - Wikipedia

    en.wikipedia.org/wiki/Coding_best_practices

    Coding best practices. Coding best practices or programming best practices are a set of informal, sometimes personal, rules ( best practices) that many software developers, in computer programming follow to improve software quality. [1] Many computer programs require being robust and reliable for long periods of time, [2] so any rules need to ...