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  2. Sound recording and reproduction - Wikipedia

    en.wikipedia.org/wiki/Sound_recording_and...

    Digital recording and reproduction converts the analog sound signal picked up by the microphone to a digital form by the process of sampling. This lets the audio data be stored and transmitted by a wider variety of media. Digital recording stores audio as a series of binary numbers (zeros and ones) representing samples of the amplitude of the ...

  3. Media control symbols - Wikipedia

    en.wikipedia.org/wiki/Media_control_symbols

    Playback controls on a CD player. Control symbols on a Sony Betamax Portable.. In digital electronics, analogue electronics and entertainment, the user interface may include media controls, transport controls or player controls, to enact and change or adjust the process of video playback, audio playback, and alike.

  4. Comparison of screencasting software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_screen...

    This page provides a comparison of notable screencasting software, used to record activities on the computer screen. This software is commonly used for desktop recording, gameplay recording and video editing. Screencasting software is typically limited to streaming and recording desktop activity alone, in contrast with a software vision mixer ...

  5. Review of Spectrum’s new Xumo streaming box with ... - AOL

    www.aol.com/review-spectrum-xumo-streaming-box...

    Record up to 100 live shows at once. Save recordings for up to one year. Cost: $9.99 per month. If you’re using the set-top box/cable receiver box, you’re paying $12.99 per month for single ...

  6. Comparison of free software for audio - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_free...

    a sound server for integration of general and low-latency pro audio applications, including timebase transport. GPL-2.0-or-later. LGPL-2.1-or-later. Linux Audio Developers Simple Plugin API (LADSPA) Yes. a plugin architecture for digital signal processing. LGPL-2.1-or-later. Open Sound System.

  7. Instant replay - Wikipedia

    en.wikipedia.org/wiki/Instant_replay

    Instant replay first came to NBA in the 2002–03 season. In Game 4 of the 2002 Western Conference Finals, Los Angeles Lakers forward Samaki Walker made a three-point field goal from the half court at the end of the second quarter. However, the replay showed that Walker's shot was late and that the ball was still in his hand when the clock expired.

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