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  2. Alignment (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Alignment_(Dungeons_&_Dragons)

    In the Dungeons & Dragons ( D&D) fantasy role-playing game, alignment is a categorization of the ethical and moral perspective of player characters, non-player characters, and creatures. Most versions of the game feature a system in which players make two choices for characters. One is the character's views on "law" versus "chaos", the other on ...

  3. Plane (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Plane_(Dungeons_&_Dragons)

    Dungeons & Dragons. ) The planes of the Dungeons & Dragons roleplaying game constitute the multiverse in which the game takes place. Each plane is a universe with its own rules with regard to gravity, geography, magic and morality. [ 1] There have been various official cosmologies over the course of the different editions of the game; these ...

  4. Braille ASCII - Wikipedia

    en.wikipedia.org/wiki/Braille_ASCII

    Braille ASCII. Braille ASCII (or more formally The North American Braille ASCII Code, also known as SimBraille) is a subset of the ASCII character set which uses 64 of the printable ASCII characters to represent all possible dot combinations in six-dot braille. It was developed around 1969 and, despite originally being known as North American ...

  5. List of fictional non-binary characters - Wikipedia

    en.wikipedia.org/wiki/List_of_fictional_non...

    This is a list of non-binary characters in fiction, i.e. fictional characters that either self-identify as non-binary (or genderqueer) or have been identified by outside parties as such. Listed are agender , bigender , genderfluid , genderqueer, and other characters of non-binary gender, as well as characters of any third gender .

  6. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.

  7. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    In the Dungeons & Dragons game, magic is a force of nature and a part of the world. Since the publication of Advanced Dungeons & Dragons (1977), magic has typically been divided into two main types: arcane, which comes from the world and universe around the caster, and divine, which is inspired from above (or below): the realms of gods and demons.

  8. Forgotten Realms Campaign Setting - Wikipedia

    en.wikipedia.org/wiki/Forgotten_Realms_Campaign...

    The Forgotten Realms Campaign Setting is a role-playing game sourcebook first published by TSR in 1987 for the first edition of the fantasy role-playing game Advanced Dungeons & Dragons that describes the campaign setting of the Forgotten Realms. It contains information on characters, locations and history. Various revised and updated editions ...

  9. Dungeons & Dragons iconic characters - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_iconic...

    The iconic characters for the core classes are also the focus of a series of Dungeon & Dragons tie-in novels by T. H. Lain, a collective pseudonym adopted by a number of Wizards of the Coast staff. Three of the characters, Lidda, Krusk, and Jozan, were used as an audio commentary on the DVD release of Dungeons & Dragons: Wrath of the Dragon God.

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