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  2. ABCmouse.com Early Learning Academy - Wikipedia

    en.wikipedia.org/wiki/ABCmouse.com_Early...

    ABCmouse.com Early Learning Academy is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.

  3. List of educational software - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_software

    Celestia. Google Earth - (proprietary license) Gravit - a free (GPL) Newtonian gravity simulator. KGeography. KStars. NASA World Wind - free software ( NASA open source) Stellarium. Swamp Gas Visits the United States of America - a game that teaches geography to children. Where is Carmen Sandiego? game series.

  4. The Learning Company - Wikipedia

    en.wikipedia.org/wiki/The_Learning_Company

    The Learning Company ( TLC) was an educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California. The company produced a grade-based line of learning software, edutainment games, and productivity tools. Its titles included the flagship series Reader Rabbit, for preschoolers through second graders ...

  5. Early Learning House - Wikipedia

    en.wikipedia.org/wiki/Early_Learning_House

    April 21, 1996. Early Learning House [1] or simply the House Series is a collection of four main educational video games and two compilations for the Windows and Macintosh platforms, developed by Theatrix Interactive, Inc. and published by Edmark software. Each different game focuses on a particular major learning category with selectable skill ...

  6. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    The software for developing CBTs is often more complex than a subject matter expert or teacher is able to use. [83] The lack of human interaction can limit both the type of content that can be presented and the type of assessment that can be performed and may need supplementation with online discussion or other interactive elements.

  7. Principles and Standards for School Mathematics - Wikipedia

    en.wikipedia.org/wiki/Principles_and_Standards...

    Principles and Standards for School Mathematics ( PSSM) are guidelines produced by the National Council of Teachers of Mathematics (NCTM) in 2000, setting forth recommendations for mathematics educators. [1] [2] They form a national vision for preschool through twelfth grade mathematics education in the US and Canada.

  8. Lego Education - Wikipedia

    en.wikipedia.org/wiki/Lego_Education

    On November 2017, Lego Education introduced a new learning product titled STEAM Park, to introduce preschool children to science technology, engineering, arts and maths (STEAM). STEAM Park encourages pre-school students to become interested in STEAM subjects by working in groups with Duplo bricks to build amusement park rides and attractions. [13]

  9. STEAM education - Wikipedia

    en.wikipedia.org/wiki/STEAM_Education

    As part of a $1.5 million Department of Education grant, Wolf Trap's Institute of Education trains and places teaching artists in preschool and kindergarten classrooms. The artists collaborate with the teachers to integrate math and science into the arts.