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  2. Codex Seraphinianus - Wikipedia

    en.wikipedia.org/wiki/Codex_Seraphinianus

    039 (Encyclopedias in other languages) The Codex Seraphinianus, [1] originally published in 1981, is an illustrated encyclopedia of an imaginary world, created by Italian artist, architect and industrial designer Luigi Serafini between 1976 and 1978. [2] It is approximately 360 pages (depending on edition) and written in an imaginary language.

  3. Computer art - Wikipedia

    en.wikipedia.org/wiki/Computer_art

    Computer art. Computer art is art in which computers play a role in the production or display of the artwork. Such art can be an image, sound, animation, video, CD-ROM, DVD-ROM, video game, website, algorithm, performance or gallery installation. Many traditional disciplines are now integrating digital technologies and, as a result, the lines ...

  4. Algorithmic art - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_art

    Overview. Simple Algorithmic Art, generated using random numbers. Algorithmic art, also known as computer-generated art, is a subset of generative art (generated by an autonomous system) and is related to systems art (influenced by systems theory). Fractal art is an example of algorithmic art. [2]

  5. Translator (computing) - Wikipedia

    en.wikipedia.org/wiki/Translator_(computing)

    A translator or programming language processor is a computer program that converts the programming instructions written in human convenient form into machine language codes that the computers understand and process. It is a generic term that can refer to a compiler, assembler, or interpreter —anything that converts code from one computer ...

  6. History of computer animation - Wikipedia

    en.wikipedia.org/wiki/History_of_computer_animation

    In July 1968, the arts journal Studio International published a special issue titled Cybernetic Serendipity – The Computer and the Arts, which catalogued a comprehensive collection of items and examples of work being done in the field of computer art in organisations all over the world, and shown in exhibitions in London, UK, San Francisco ...

  7. Computer art scene - Wikipedia

    en.wikipedia.org/wiki/Computer_art_scene

    The history of computer art predates the computer art scene for several decades, with the first experiments having taken place in the early 1950s. Devices like plotters and teletypewriters were commonly used instead of video display screens. The earliest precursors to ASCII art can be found in RTTY art, that is, pictures created by amateur ...

  8. Irasutoya - Wikipedia

    en.wikipedia.org/wiki/Irasutoya

    Irasutoya ( Japanese: いらすとや, derived from Japanese: イラスト, romanized : irasuto, lit. 'illustration' and Japanese: 屋, romanized : -ya, lit. 'shop') is a website operated by illustrator Takashi Mifune that offers gratis clip art illustrations. These works can be used for both commercial and non-commercial applications, but ...

  9. Computer programming - Wikipedia

    en.wikipedia.org/wiki/Computer_programming

    Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [1] [2] It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages. Programmers typically use high-level programming ...