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  2. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game. That piece of data is usually an abstract number or, in some cases, a set of dice. Some games use different terms to refer to an ...

  3. Mace (bludgeon) - Wikipedia

    en.wikipedia.org/wiki/Mace_(bludgeon)

    A mace is a blunt weapon, a type of club or virge that uses a heavy head on the end of a handle to deliver powerful strikes. A mace typically consists of a strong, heavy, wooden or metal shaft, often reinforced with metal, featuring a head made of stone, bone, copper, bronze, iron, or steel. The head of a mace can be shaped with flanges or ...

  4. Storytelling System - Wikipedia

    en.wikipedia.org/wiki/Storytelling_System

    The Storytelling System is a role-playing game system created by White Wolf, Inc. for the Chronicles of Darkness (formerly known as the New World of Darkness), a game world with several pen and paper games tied in. The Storytelling System is largely based on the Storyteller System, the rule set used for White Wolf's other, older game setting ...

  5. Flail (weapon) - Wikipedia

    en.wikipedia.org/wiki/Flail_(weapon)

    A flail is a weapon consisting of a striking head attached to a handle by a flexible rope, strap, or chain. The chief tactical virtue of the flail was its capacity to strike around a defender's shield or parry. Its chief liability was a lack of precision and the difficulty of using it in close combat, or closely-ranked formations.

  6. Iron Heroes - Wikipedia

    en.wikipedia.org/wiki/Iron_Heroes

    Iron Heroes implements a novel "feat mastery" system, with the inclusion of more advanced feats that build off the core ability. Each class is given access to different feat masteries to a greater or lesser extent; an archer will have greater access to masteries related to ranged combat, while a berserker will have greater access to masteries related to melee weapons that take advantage of a ...

  7. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    [77] [78] The spell's ability to cause automatic damage makes it one of the most-used spells. [79] In the initial release of 4th edition, magic missile required an attack roll. The July 2010 update changed this back to an automatic hit, albeit with a lower amount of damage. Meteor Swarm: Four meteors fly forward and explode like Fireballs. One ...

  8. Quarterstaff - Wikipedia

    en.wikipedia.org/wiki/Quarterstaff

    A quarterstaff (plural quarterstaffs or quarterstaves ), also short staff or simply staff is a traditional European polearm, which was especially prominent in England during the Early Modern period . The term is generally accepted to refer to a shaft of hardwood from 6 to 9 feet (1.8 to 2.7 m) long, sometimes with a metal tip, ferrule, or spike ...

  9. 13th Age - Wikipedia

    en.wikipedia.org/wiki/13th_Age

    13th Age. 13th Age is a d20 fantasy role-playing game designed by Rob Heinsoo (lead designer of Dungeons & Dragons 4th Edition) [1] and Jonathan Tweet (lead designer of D&D 3rd Edition ), [2] and published by Pelgrane Press. 13th Age has been well supported with over 25 supplements published since its 2013 release, the most recent in 2022.