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  2. Code::Blocks - Wikipedia

    en.wikipedia.org/wiki/Code::Blocks

    Code::Blocks is a free, open-source, cross-platform IDE that supports multiple compilers including GCC, Clang and Visual C++. It is developed in C++ using wxWidgets as the GUI toolkit. Using a plugin architecture, its capabilities and features are defined by the provided plugins. Currently, Code::Blocks is oriented towards C, C++, and Fortran.

  3. Advanced Video Coding - Wikipedia

    en.wikipedia.org/wiki/Advanced_Video_Coding

    Advanced Video Coding (AVC), also referred to as H.264 or MPEG-4 Part 10, is a video compression standard based on block-oriented, motion-compensated coding. [2] It is by far the most commonly used format for the recording, compression, and distribution of video content, used by 91% of video industry developers as of September 2019 [update] .

  4. Video coding format - Wikipedia

    en.wikipedia.org/wiki/Video_coding_format

    Video coding format. A video coding format[ a ] (or sometimes video compression format) is a content representation format of digital video content, such as in a data file or bitstream. It typically uses a standardized video compression algorithm, most commonly based on discrete cosine transform (DCT) coding and motion compensation.

  5. Video Coding Engine - Wikipedia

    en.wikipedia.org/wiki/Video_Coding_Engine

    AMD Video Code Engine (VCE) is a full hardware implementation of the video codec H.264/MPEG-4 AVC. It is capable of delivering 1080p at 60 frames/sec. Because its entropy encoding block is also a separately accessible Video Codec Engine, it can be operated in two modes: full-fixed mode and hybrid mode. [8][9] By employing AMD APP SDK, available ...

  6. Motion compensation - Wikipedia

    en.wikipedia.org/wiki/Motion_compensation

    Variable block-size motion compensation (VBSMC) is the use of BMC with the ability for the encoder to dynamically select the size of the blocks. When coding video, the use of larger blocks can reduce the number of bits needed to represent the motion vectors, while the use of smaller blocks can result in a smaller amount of prediction residual ...

  7. A self-taught engineer at Google shares the 8 best Google ...

    www.aol.com/self-taught-engineer-google-shares...

    Many new programmers who start in Gaba's shoes turn to free YouTube videos or their pricey counterpart, programming courses. ... Data structures and algorithms are the basic building blocks of ...

  8. Block (programming) - Wikipedia

    en.wikipedia.org/wiki/Block_(programming)

    Block (programming) In computer programming, a block or code block or block of code is a lexical structure of source code which is grouped together. Blocks consist of one or more declarations and statements. A programming language that permits the creation of blocks, including blocks nested within other blocks, is called a block-structured ...

  9. Macroblock - Wikipedia

    en.wikipedia.org/wiki/Macroblock

    Macroblock. The macroblock is a processing unit in image and video compression formats based on linear block transforms, typically the discrete cosine transform (DCT). A macroblock typically consists of 16×16 samples, and is further subdivided into transform blocks, and may be further subdivided into prediction blocks.