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The Magical Number Seven, Plus or Minus Two. " The Magical Number Seven, Plus or Minus Two: Some Limits on Our Capacity for Processing Information " [ 1] is one of the most highly cited papers in psychology. [ 2][ 3][ 4] It was written by the cognitive psychologist George A. Miller of Harvard University 's Department of Psychology and published ...
Skunk or Skunk rule : A win that occurs when a team scores 7 points while the opposition has not scored. Similar to the mercy rule; Spalding: when the hitters hit the ball and it hits the opposing defensive team in the face or on their body. Spalding refers to the letters of the ball staying on the players face because it hit them so hard
Pioneerball [7] - a game with a ball, similar in its rules to volleyball. Originated in the USSR in the 1930s. The name of the game comes from the fact that it's a game with a ball and was played by pioneers. The game is played with a volleyball on the volleyball court. Each team has from 3 to 8 players.
The plus–minus sign or plus-or-minus sign, ±, is a symbol with multiple meanings. In mathematics, it generally indicates a choice of exactly two possible values, one of which is obtained through addition and the other through subtraction. In statistics and experimental sciences, the sign commonly indicates the confidence interval or ...
Rule of seven may refer to. "The Magical Number Seven, Plus or Minus Two", a highly cited paper in psychology. The "half-your-age-plus-seven" rule. Rule of sevens, establishing age brackets for determining capacity to give informed assent or to commit crimes or torts.
In communication. Miller's law was formulated by George Armitage Miller (1920–2012), a professor of psychology at Princeton University, as part of his theory of communication. According to it, one should suspend judgment about what someone else is saying to first understand them without imbuing their message with personal interpretations.
Short-term memory. Short-term memory (or " primary " or " active memory ") is the capacity for holding a small amount of information in an active, readily available state for a short interval. For example, short-term memory holds a phone number that has just been recited. The duration of short-term memory (absent rehearsal or active maintenance ...
In ice hockey, the plus–minus measures a player's goal differential. When a team that is at even-strength or shorthanded scores a goal, all players on the ice on the scoring team will register a plus while all players on the conceding team on the ice will register a minus. When a goal is scored by a team on the power play, no plus or minus ...