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  2. The Magical Number Seven, Plus or Minus Two - Wikipedia

    en.wikipedia.org/wiki/The_Magical_Number_Seven...

    The Magical Number Seven, Plus or Minus Two. " The Magical Number Seven, Plus or Minus Two: Some Limits on Our Capacity for Processing Information " [ 1] is one of the most highly cited papers in psychology. [ 2][ 3][ 4] It was written by the cognitive psychologist George A. Miller of Harvard University 's Department of Psychology and published ...

  3. Volleyball jargon - Wikipedia

    en.wikipedia.org/wiki/Volleyball_jargon

    Skunk or Skunk rule : A win that occurs when a team scores 7 points while the opposition has not scored. Similar to the mercy rule; Spalding: when the hitters hit the ball and it hits the opposing defensive team in the face or on their body. Spalding refers to the letters of the ball staying on the players face because it hit them so hard

  4. File:Half-age-plus-seven-relationship-rule.svg - Wikipedia

    en.wikipedia.org/wiki/File:Half-age-plus-seven...

    Graph of the Half-age-plus-seven rule ("never date anyone under half your age plus 7"), which claims to dictate what age disparity between two people is acceptable in dating/romantic/intimate relationships during the late 20th century / early 21st century (called the "Standard creepiness rule" in the xkcd webcomic ).

  5. Volleyball variations - Wikipedia

    en.wikipedia.org/wiki/Volleyball_variations

    Pioneerball [7] - a game with a ball, similar in its rules to volleyball. Originated in the USSR in the 1930s. The name of the game comes from the fact that it's a game with a ball and was played by pioneers. The game is played with a volleyball on the volleyball court. Each team has from 3 to 8 players.

  6. Baddeley's model of working memory - Wikipedia

    en.wikipedia.org/wiki/Baddeley's_model_of_working...

    The digit-span test is a perfect example of a measurement for classically defined short-term memory. Essentially, if one is not able to encode the 7 plus or minus two items within a few minutes by finding an existing association for the information to be transferred into long-term memory, then the information is lost and never encoded. [22]

  7. Volleyball spiking - Wikipedia

    en.wikipedia.org/wiki/Volleyball_spiking

    Olympic. 1964. In volleyball, spiking is the offensive play where a player swings the ball with their palm sharply downwards over the net and into the opposing court, making it difficult for the opposing team to recover the ball. The mechanism of spiking is unique to volleyball, but its counterparts in other sports include slam dunking in ...

  8. Volleyball - Wikipedia

    en.wikipedia.org/wiki/Volleyball

    The top of the net is 2.43 m (7 ft 11 + 11 ⁄ 16 in) above the center of the court for men's competition, and 2.24 m (7 ft 4 + 3 ⁄ 16 in) for women's competition, varied for veterans and junior competitions. [3] The minimum height clearance for indoor volleyball courts is 7 m (23.0 ft), although a clearance of 8 m (26.2 ft) is recommended. [21]

  9. Rule of seven - Wikipedia

    en.wikipedia.org/wiki/Rule_of_seven

    Rule of seven may refer to. "The Magical Number Seven, Plus or Minus Two", a highly cited paper in psychology. The "half-your-age-plus-seven" rule. Rule of sevens, establishing age brackets for determining capacity to give informed assent or to commit crimes or torts.