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  2. MathML - Wikipedia

    en.wikipedia.org/wiki/MathML

    A recommendation of A MathML for CSS Profile was later released on 7 June 2011; [8] this is a subset of MathML suitable for CSS formatting. Another subset, Strict Content MathML, provides a subset of content MathML with a uniform structure and is designed to be compatible with OpenMath. Other content elements are defined in terms of a ...

  3. Fixed-point arithmetic - Wikipedia

    en.wikipedia.org/wiki/Fixed-point_arithmetic

    A fixed-point representation of a fractional number is essentially an integer that is to be implicitly multiplied by a fixed scaling factor. For example, the value 1.23 can be stored in a variable as the integer value 1230 with implicit scaling factor of 1/1000 (meaning that the last 3 decimal digits are implicitly assumed to be a decimal fraction), and the value 1 230 000 can be represented ...

  4. Generating function - Wikipedia

    en.wikipedia.org/wiki/Generating_function

    Generating function. In mathematics, a generating function is a representation of an infinite sequence of numbers as the coefficients of a formal power series. Unlike an ordinary series, the formal power series is not required to converge: in fact, the generating function is not actually regarded as a function, and the "variable" remains an ...

  5. Rational number - Wikipedia

    en.wikipedia.org/wiki/Rational_number

    In mathematics, a rational number is a number that can be expressed as the quotient or fraction ⁠ ⁠ of two integers, a numerator p and a non-zero denominator q. [ 1] For example, ⁠ ⁠ is a rational number, as is every integer (e.g., ). The set of all rational numbers, also referred to as " the rationals ", [ 2] the field of rationals[ 3 ...

  6. Multiplication - Wikipedia

    en.wikipedia.org/wiki/Multiplication

    Multiplication by a positive number preserves the order: For a > 0, if b > c, then ab > ac. Multiplication by a negative number reverses the order: For a < 0, if b > c, then ab < ac. The complex numbers do not have an ordering that is compatible with both addition and multiplication. [28]

  7. Hexadecimal - Wikipedia

    en.wikipedia.org/wiki/Hexadecimal

    In mathematics and computing, the hexadecimal (also base-16 or simply hex) numeral system is a positional numeral system that represents numbers using a radix (base) of sixteen. Unlike the decimal system representing numbers using ten symbols, hexadecimal uses sixteen distinct symbols, most often the symbols "0"–"9" to represent values 0 to 9 ...

  8. Multiplicative inverse - Wikipedia

    en.wikipedia.org/wiki/Multiplicative_inverse

    The graph forms a rectangular hyperbola. In mathematics, a multiplicative inverse or reciprocal for a number x, denoted by 1/ x or x−1, is a number which when multiplied by x yields the multiplicative identity, 1. The multiplicative inverse of a fraction a / b is b / a. For the multiplicative inverse of a real number, divide 1 by the number.

  9. Karatsuba algorithm - Wikipedia

    en.wikipedia.org/wiki/Karatsuba_algorithm

    The Karatsuba algorithm is a fast multiplication algorithm. It was discovered by Anatoly Karatsuba in 1960 and published in 1962. [ 1][ 2][ 3] It is a divide-and-conquer algorithm that reduces the multiplication of two n -digit numbers to three multiplications of n /2-digit numbers and, by repeating this reduction, to at most single-digit ...