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  2. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images . On a spectrum of computational cost and visual fidelity, ray tracing-based rendering techniques, such as ray casting, recursive ray tracing, distribution ray tracing, photon mapping ...

  3. J. Turner Whitted - Wikipedia

    en.wikipedia.org/wiki/J._Turner_Whitted

    J. Turner Whitted. John Turner Whitted is an electrical engineer and computer scientist who introduced recursive ray tracing to the computer graphics community with his 1979 paper "An improved illumination model for shaded display". [1] [2] His algorithm proved to be a practical method of simulating global illumination, inspired many variations ...

  4. Monte Carlo method - Wikipedia

    en.wikipedia.org/wiki/Monte_Carlo_method

    Path tracing, occasionally referred to as Monte Carlo ray tracing, renders a 3D scene by randomly tracing samples of possible light paths. Repeated sampling of any given pixel will eventually cause the average of the samples to converge on the correct solution of the rendering equation , making it one of the most physically accurate 3D graphics ...

  5. Ray tracing - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing

    Look up ray tracing in Wiktionary, the free dictionary. Ray tracing is a method for calculating the path of waves or particles through a system. The method is practiced in two distinct forms: Ray tracing (physics), which is used for analyzing optical and other systems. Ray tracing (graphics), which is used for 3D image generation.

  6. Ray marching - Wikipedia

    en.wikipedia.org/wiki/Ray_marching

    Ray marching. Ray marching is a class of rendering methods for 3D computer graphics where rays are traversed iteratively, effectively dividing each ray into smaller ray segments, sampling some function at each step. For example, in volume ray casting the function would access data points from a 3D scan. In Sphere tracing, the function estimates ...

  7. Rendering equation - Wikipedia

    en.wikipedia.org/wiki/Rendering_equation

    The rendering equation describes the total amount of light emitted from a point x along a particular viewing direction, given a function for incoming light and a BRDF. In computer graphics, the rendering equation is an integral equation in which the equilibrium radiance leaving a point is given as the sum of emitted plus reflected radiance ...

  8. POV-Ray - Wikipedia

    en.wikipedia.org/wiki/POV-Ray

    AGPL-3.0-or-later [5] Website. www.povray.org. The Persistence of Vision Ray Tracer, most commonly acronymed as POV-Ray, is a cross-platform ray-tracing program that generates images from a text-based scene description. It was originally based on DKBTrace, written by David Kirk Buck and Aaron A. Collins for Amiga computers.

  9. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    An image created by using POV-Ray 3.6. Rendering or image synthesis is the process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of a computer program. [citation needed] The resulting image is referred to as a rendering. Multiple models can be defined in a scene file containing objects in a strictly ...